<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Flash Prototyping</title>
	<atom:link href="http://flashprototyping.com/feed" rel="self" type="application/rss+xml" />
	<link>http://FlashPrototyping.com</link>
	<description></description>
	<pubDate>Sun, 10 Aug 2008 08:30:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Design of the Stop Sign</title>
		<link>http://FlashPrototyping.com/blog/design-of-the-stop-sign</link>
		<comments>http://FlashPrototyping.com/blog/design-of-the-stop-sign#comments</comments>
		<pubDate>Sun, 10 Aug 2008 08:30:36 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/?p=400</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" data="http://www.todaysbigthing.com/betamax/betamax.swf?item_id=290&#038;fullscreen=1&#038;autostart=true" width="480" height="360"><param name="allowfullscreen" value="true" /><param name="movie" quality="best" value="http://www.todaysbigthing.com/betamax/betamax.swf?item_id=290&#038;fullscreen=1&#038;autostart=true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/design-of-the-stop-sign/feed</wfw:commentRss>
		</item>
		<item>
		<title>User Interaction 101</title>
		<link>http://FlashPrototyping.com/blog/user-interaction-101</link>
		<comments>http://FlashPrototyping.com/blog/user-interaction-101#comments</comments>
		<pubDate>Sat, 09 Aug 2008 02:18:42 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/?p=399</guid>
		<description><![CDATA[Andy Matuschak introduces his reasons for loving User Interaction Design
]]></description>
			<content:encoded><![CDATA[<p>Andy Matuschak introduces his <a href="http://andymatuschak.org/articles/2008/05/07/user-interaction-101/" onclick="javascript:pageTracker._trackPageview('/outbound/article/andymatuschak.org');">reasons for loving User Interaction Design</a></p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/user-interaction-101/feed</wfw:commentRss>
		</item>
		<item>
		<title>7 Essential Guidelines for Functional Design</title>
		<link>http://FlashPrototyping.com/blog/7-essential-guidelines-for-functional-design</link>
		<comments>http://FlashPrototyping.com/blog/7-essential-guidelines-for-functional-design#comments</comments>
		<pubDate>Sat, 09 Aug 2008 02:11:39 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/?p=398</guid>
		<description><![CDATA[Smash Magazine has a great article on the 7 Essential Guidelines for Functional Design
1. Consider the product’s goal.
2. Consider who will be using it.
3. Consider what your audience intends to do with it.
4. Is it clear how to use it?
5. How does your user know it’s working?
6. Is it engaging to your users?
7. How does [...]]]></description>
			<content:encoded><![CDATA[<p>Smash Magazine has a great article on the <a href="http://www.smashingmagazine.com/2008/08/05/7-essential-guidelines-for-functional-design/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.smashingmagazine.com');">7 Essential Guidelines for Functional Design</a></p>
<blockquote><p>1. Consider the product’s goal.<br />
2. Consider who will be using it.<br />
3. Consider what your audience intends to do with it.<br />
4. Is it clear how to use it?<br />
5. How does your user know it’s working?<br />
6. Is it engaging to your users?<br />
7. How does it handle mistakes?</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/7-essential-guidelines-for-functional-design/feed</wfw:commentRss>
		</item>
		<item>
		<title>Silverback Launch</title>
		<link>http://FlashPrototyping.com/blog/silverback-launch</link>
		<comments>http://FlashPrototyping.com/blog/silverback-launch#comments</comments>
		<pubDate>Sat, 26 Jul 2008 19:49:29 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/?p=396</guid>
		<description><![CDATA[Silverback is a new usability testing app created by the folks at Clearleft, including usability testing guru Andy Budd.  At $49, you don&#8217;t have a reason to skip video recorded usability testing sessions.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://silverbackapp.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/silverbackapp.com');">Silverback</a> is a new usability testing app created by the folks at <a href="http://clearleft.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/clearleft.com');">Clearleft</a>, including usability testing guru Andy Budd.  At $49, you don&#8217;t have a reason to skip video recorded usability testing sessions.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1393885&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1393885&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/silverback-launch/feed</wfw:commentRss>
		</item>
		<item>
		<title>Buxton on Sketching and Experiences</title>
		<link>http://FlashPrototyping.com/blog/buxton-on-sketching-and-experiences</link>
		<comments>http://FlashPrototyping.com/blog/buxton-on-sketching-and-experiences#comments</comments>
		<pubDate>Sat, 12 Jul 2008 21:04:44 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/blog/buxton-on-sketching-and-experiences</guid>
		<description><![CDATA[User Interface Engineering has a piece on a presentation by Bill Buxton in 2006
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.uie.com');">User Interface Engineering</a> has a piece on a presentation by Bill Buxton in 2006</p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/buxton-on-sketching-and-experiences/feed</wfw:commentRss>
		</item>
		<item>
		<title>A List Apart talks about prototyping</title>
		<link>http://FlashPrototyping.com/blog/a-list-apart-talks-about-prototyping</link>
		<comments>http://FlashPrototyping.com/blog/a-list-apart-talks-about-prototyping#comments</comments>
		<pubDate>Tue, 24 Jun 2008 06:26:47 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/blog/a-list-apart-talks-about-prototyping</guid>
		<description><![CDATA[A List Apart has posted an article about prototypes and sketching in code.  
Prototypes keep us focused on our actual goal. I’ve seen countless hours spent generating thousands of pages of documentation that were never used&#8230;
Prototyping allows us to see problems more clearly—and often earlier—in the design and development process.
The rise of Ajax and [...]]]></description>
			<content:encoded><![CDATA[<p>A List Apart has posted an article about <a href="http://www.alistapart.com/articles/sketchingincode" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.alistapart.com');">prototypes and sketching in code</a>.  </p>
<blockquote><p>Prototypes keep us focused on our actual goal. I’ve seen countless hours spent generating thousands of pages of documentation that were never used&#8230;</p>
<p>Prototyping allows us to see problems more clearly—and often earlier—in the design and development process.</p>
<p>The rise of Ajax and rich internet applications has thrown the limitations of traditional wireframing into painful relief. When you leave the world of page-based interactions, how do you document all but the simplest interactions? Flowcharts and diagrams don’t work. Prototyping saves the day by focusing on the application and conveying its “magic.” Prototypes can help you sell a decision that is fundamentally or radically different from the client’s current solution or application. Sit a stakeholder down in front of a working prototype and show him or her why your approach is compelling.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/a-list-apart-talks-about-prototyping/feed</wfw:commentRss>
		</item>
		<item>
		<title>mock-up.org = FlashPrototyping.com!</title>
		<link>http://FlashPrototyping.com/blog/mock-uporg-flashprototypingcom</link>
		<comments>http://FlashPrototyping.com/blog/mock-uporg-flashprototypingcom#comments</comments>
		<pubDate>Tue, 17 Jun 2008 21:30:46 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/blog/mock-uporg-flashprototypingcom</guid>
		<description><![CDATA[After some refinement and consideration of this website&#8217;s focus, I went ahead and changed the name and url to FlashProtoyping.com (don&#8217;t worry, if you&#8217;ve already linked to something on mock-up.org it will just link to FlashPrototyping instead).  I plan on keeping mock-up.org as an option for the future, but I think the true goal [...]]]></description>
			<content:encoded><![CDATA[<p>After some refinement and consideration of this website&#8217;s focus, I went ahead and changed the name and url to FlashProtoyping.com (don&#8217;t worry, if you&#8217;ve already linked to something on mock-up.org it will just link to FlashPrototyping instead).  I plan on keeping mock-up.org as an option for the future, but I think the true goal of this website should be focusing on Flash specifically.  While there are hundreds of other options available for prototyping and sketching, honing in on one is where a lot of the best work can be done.  So, welcome, to FlashPrototyping.com!</p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/mock-uporg-flashprototypingcom/feed</wfw:commentRss>
		</item>
		<item>
		<title>37signals on why to skip Photoshop</title>
		<link>http://FlashPrototyping.com/blog/37signals-on-why-to-skip-photoshop</link>
		<comments>http://FlashPrototyping.com/blog/37signals-on-why-to-skip-photoshop#comments</comments>
		<pubDate>Thu, 05 Jun 2008 06:53:17 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/blog/37signals-on-why-to-skip-photoshop</guid>
		<description><![CDATA[37signals discusses Why to Skip Photoshop in the prototyping phases.  An interesting comment thread ensues.
]]></description>
			<content:encoded><![CDATA[<p>37signals discusses <a href="http://www.37signals.com/svn/posts/1061-why-we-skip-photoshop" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.37signals.com');">Why to Skip Photoshop</a> in the prototyping phases.  An interesting comment thread ensues.</p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/37signals-on-why-to-skip-photoshop/feed</wfw:commentRss>
		</item>
		<item>
		<title>Prototyping The Sims 3</title>
		<link>http://FlashPrototyping.com/blog/prototyping-the-sims-3</link>
		<comments>http://FlashPrototyping.com/blog/prototyping-the-sims-3#comments</comments>
		<pubDate>Thu, 17 Apr 2008 22:26:06 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/blog/prototyping-the-sims-3</guid>
		<description><![CDATA[Here&#8217;s a great article on EA&#8217;s Sims Studio and Prototyping The Sims 3.  Complete with reasons, examples, and ideas for why they created a full featured 2D version of the game before working on the 3D version that is set to be released in 2009.
The advantages of building this prototype rather than going straight [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a great article on EA&#8217;s Sims Studio and <a href="http://www.gamesindustry.biz/articles/prototyping-the-sims-3" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.gamesindustry.biz');">Prototyping The Sims 3</a>.  Complete with reasons, examples, and ideas for why they created a full featured 2D version of the game before working on the 3D version that is set to be released in 2009.</p>
<blockquote><p>The advantages of building this prototype rather than going straight to the 3D version are obvious; by the time the world was being implemented in 3D, the team already knew that they had a working game on their hands. Moreover, they knew that they had something fun - and The Sims 3 was already capable of surprising its creators with the emergent behaviour that came out of its complex, trait-based character creation system.</p>
<p>[...]</p>
<p>The blue-sky approach used [...] may seem decadent to other developers working to shorter schedules and tighter budgets, but the principles at work here remain fascinating. It&#8217;s not just about exploring concepts for the design, after all; the studio&#8217;s prototypes also allowed mistakes to be made in simple, cheap 2D models, rather than in an expensive, artwork-filled 3D world. So while some aspects of the process may sound more pie-in-the-sky than blue-sky - in some regards, taking lessons from how The Sims 3 has been built could be a decision that&#8217;s as sound financially as it is creatively. </p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/prototyping-the-sims-3/feed</wfw:commentRss>
		</item>
		<item>
		<title>Adobe TV</title>
		<link>http://FlashPrototyping.com/blog/adobe-tv</link>
		<comments>http://FlashPrototyping.com/blog/adobe-tv#comments</comments>
		<pubDate>Wed, 09 Apr 2008 21:38:58 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://FlashPrototyping.com/blog/adobe-tv</guid>
		<description><![CDATA[Adobe released their new Adobe TV today that has clips, tutorials, screencasts, and other short videos for a variety of fields that Adobe works with:
Photographer
Designer
Video Professional
Developer
Programs (a commercial sponsored clip area)
&#8230;a free online video resource for expert instruction and inspiration about Adobe products, including the company’s Creative Suite 3 family of world-class creative tools. With [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe released their new <a href="http://tv.adobe.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/tv.adobe.com');">Adobe TV</a> today that has clips, <a href="http://FlashPrototyping.com/tutorials" onclick="javascript:pageTracker._trackPageview('/outbound/article/FlashPrototyping.com');">tutorials</a>, screencasts, and other short videos for a variety of fields that Adobe works with:</p>
<p>Photographer<br />
Designer<br />
Video Professional<br />
Developer<br />
Programs (a commercial sponsored clip area)</p>
<blockquote><p>&#8230;a free online video resource for expert instruction and inspiration about Adobe products, including the company’s Creative Suite 3 family of world-class creative tools. With multiple channels, original series programming, and content from Adobe, leading training organizations and the world&#8217;s leading subject matter experts, Adobe TV delivers a virtual library of entertaining and instructional videos. Designers, photographers, video professionals, and developers will find product deep-dives, innovative tips, techniques from luminaries, and behind-the-scenes tours of the hottest creative shops and Adobe product teams.</p></blockquote>
<p><a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/040908AdobeTV.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.adobe.com');">Press release</a></p>
]]></content:encoded>
			<wfw:commentRss>http://FlashPrototyping.com/blog/adobe-tv/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
